Education

Experience

New York University- Software Engineer

June 2021 - Present

  • Designed and developed a responsive and functional content sharing platform for presenting students' projects and exchanging ideas.
  • Integrated database using MySql that leveraged React architecture to yield on-demand and detailed feedback.
  • Designed the software architecture of the project end-to-end, including client and server, deployment, build, and web.
  • Implemented a new header component for interactive telecommunication department's home page.

New York University- Graduate Teaching Assistant

Sep 2021 - Present

  • Organized review sessions and independently designed code examples in JavaScript.
  • Held weekly office hours where students may need help on assignments.
  • Implemented detailed code examples to guide students on JavaScript concepts step by step.

Hughes Network Systemritas- Software Engineer

Feb 2020 - Aug 2020

  • Developed management and control platforms for network scaling using Java, web-based frameworks, and SQL.
  • Responsible for software maintenance across the code-base and resolved 30+ critical issues.
  • Assisted senior engineers with research, design and test of algorithms and optimizing application performances.
  • Designed and developed application components in an agile environment utilizing a test driven development approach.

Autonomy Robotics Cognition Lab- Computer Vision Research Assistant, Advisor Yiannis Aloimonois

June 2019 - Dec. 2019

  • Designed and implemented graph-based tracking algorithms for human pose data extraction from video files with re-identification for each person using OpenCv and OpenPose built by Carnegie Mellon University.
  • Incorporated and visualized Lucas-Kanade Algorithm for real-time optical flow estimation.
  • Developed and created a digital video synchronization tool to support researchers to correct video and audio data timeline’s correspondence.
  • Improved a matching algorithm that pairs experiment participants to reduce bias with linear programming based optimization methods.

MPLEX Crop.- Virtual Reality Game Developer Intern

Feb 2019 - May 2019

  • Rendered game’s special effects using Unreal game engine’s particle system and develop simulation components and movement system.
  • Collaborated with team members on performance improvements and resolve in game component issues.
  • Collaborated with a team of artists and software engineers to design effective solutions to software and game development challenges.

Skills

Note: I think these sections are silly, but everyone seems to have one. Here is a *mostly* honest overview of my skills.

HTML + SASS/SCSS/CSS
5 / 5
Python
5 / 5
Git
4 / 5
Java
4 / 5
Javascript
4 / 5
React
4 / 5
PostgreSQL/SQLite3/SQL
4 / 5
Bash
3 / 5
Node.JS
3 / 5
Typescript
3 / 5
Jupyter
3 / 5
Tensorflow + Keras
3 / 5
Pandas
3 / 5
C++
2 / 5
MATLAB
2 / 5
R
2 / 5
Express.JS
2 / 5
MongoDB
2 / 5
Redis
2 / 5