Education
M.P.S. Interactive Telecommunication
New York University, 2022
B.S. Computer Science, B.A. Studio Art
University of Maryland, 2019
Experience
New York University- Software Engineer
June 2021 - Present
- Designed and developed a responsive and functional content sharing platform for presenting students' projects and exchanging ideas.
- Integrated database using MySql that leveraged React architecture to yield on-demand and detailed feedback.
- Designed the software architecture of the project end-to-end, including client and server, deployment, build, and web.
- Implemented a new header component for interactive telecommunication department's home page.
New York University- Graduate Teaching Assistant
Sep 2021 - Present
- Organized review sessions and independently designed code examples in JavaScript.
- Held weekly office hours where students may need help on assignments.
- Implemented detailed code examples to guide students on JavaScript concepts step by step.
Hughes Network Systemritas- Software Engineer
Feb 2020 - Aug 2020
- Developed management and control platforms for network scaling using Java, web-based frameworks, and SQL.
- Responsible for software maintenance across the code-base and resolved 30+ critical issues.
- Assisted senior engineers with research, design and test of algorithms and optimizing application performances.
- Designed and developed application components in an agile environment utilizing a test driven development approach.
Autonomy Robotics Cognition Lab- Computer Vision Research Assistant, Advisor Yiannis Aloimonois
June 2019 - Dec. 2019
- Designed and implemented graph-based tracking algorithms for human pose data extraction from video files with re-identification for each person using OpenCv and OpenPose built by Carnegie Mellon University.
- Incorporated and visualized Lucas-Kanade Algorithm for real-time optical flow estimation.
- Developed and created a digital video synchronization tool to support researchers to correct video and audio data timeline’s correspondence.
- Improved a matching algorithm that pairs experiment participants to reduce bias with linear programming based optimization methods.
MPLEX Crop.- Virtual Reality Game Developer Intern
Feb 2019 - May 2019
- Rendered game’s special effects using Unreal game engine’s particle system and develop simulation components and movement system.
- Collaborated with team members on performance improvements and resolve in game component issues.
- Collaborated with a team of artists and software engineers to design effective solutions to software and game development challenges.
Skills
Note: I think these sections are silly, but everyone seems to have one. Here is a *mostly* honest overview of my skills.
Selected Courses
CS 420:
Machine Learning
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CS 250:
Discrete Mathematics and Algorithms
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CS 422:
Data Structures
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CS 424:
Artifical Intellegence
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CS 450:
Advanced Algorithm
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MATH 430:
Numerical Linear Algebra
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ITPG 2050:
Machine Larning for Physical Computing
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ITPG 2084:
Web Development
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ITPG 2133:
Light and Interactivity
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ITPG 2473:
Device to Database
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ITPG 2808:
Understanding Network